BlockSuite API Documentation / @blocksuite/affine-gfx-template
@blocksuite/affine-gfx-template
Classes
Extension
TemplateTool
Understanding Extensions
Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.
Extensions are particularly useful for:
- Registering different implementations for different types
- Creating pluggable architecture where components can be added or removed
- Managing dependencies between different parts of the application
Usage Example: Fruit Processing System
Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.
Step 1: Define the interfaces
interface FruitProcessor {
process(fruit: Fruit): void;
}
interface Fruit {
type: string;
// other properties
}Step 2: Create a service identifier
import { createIdentifier } from '@blocksuite/global/di';
const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');Step 3: Create implementations
class AppleProcessor implements FruitProcessor {
process(fruit: Fruit): void {
console.log('Slicing apple');
// Apple-specific processing
}
}
class BananaProcessor implements FruitProcessor {
process(fruit: Fruit): void {
console.log('Peeling banana');
// Banana-specific processing
}
}Step 4: Create an extension factory
const FruitProcessorExtension = (
fruitType: string,
implementation: new () => FruitProcessor
): ExtensionType => {
return {
setup: di => {
di.addImpl(FruitProcessorProvider(fruitType), implementation);
}
};
};Step 5: Create concrete extensions
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);Step 6: Use the extensions
import { Container } from '@blocksuite/global/di';
class FruitProcessingSystem {
provider: ServiceProvider;
constructor(extensions: ExtensionType[]) {
const container = new Container();
// Set up all extensions
extensions.forEach(ext => ext.setup(container));
// Create a provider from the container
this.provider = container.provider();
}
processFruit(fruit: Fruit) {
// Get the appropriate processor based on fruit type
const processor = this.provider.get(FruitProcessorProvider(fruit.type));
// Process the fruit
processor.process(fruit);
}
}
// Initialize the system with extensions
const system = new FruitProcessingSystem([
AppleProcessorExtension,
BananaProcessorExtension
]);
// Use the system
system.processFruit({ type: 'apple' }); // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling bananaNote: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.
Extends
Constructors
Properties
toolName
statictoolName:string='template'
Overrides
Accessors
Methods
Other
TemplateJob
Constructors
Constructor
new TemplateJob(
__namedParameters):TemplateJob
Parameters
__namedParameters
Returns
Properties
job
job:
Transformer
model
model:
SurfaceBlockModel
slots
slots:
object
beforeInsert
beforeInsert:
Subject<SlotBlockPayload| {bound:Bound|null;template:DocSnapshot;type:"template"; }>
type
type:
"template"|"sticker"
middlewares
staticmiddlewares: (job) =>void[] =[]
Parameters
job
Returns
void
Methods
insertTemplate()
insertTemplate(
template):Promise<Bound|null>
Parameters
template
unknown
Returns
Promise<Bound | null>
walk()
walk(
callback):void
Parameters
callback
(block, template) => void
Returns
void
create()
staticcreate(options):TemplateJob
Parameters
options
middlewares
(job) => void[]
model
type
string
Returns
EdgelessTemplatePanel
Extends
LitElement<this> &DisposableClass<this>
Constructors
Other
draggableController
draggableController:
EdgelessDraggableElementController<Template>
styles
staticstyles:CSSResult
Overrides
WithDisposable(LitElement).styles
templates
statictemplates:object=builtInTemplates
categories()
categories: () =>
Promise<string[]>
Returns
Promise<string[]>
list()
list: (
category) =>Promise<Template[]>
Parameters
category
string
Returns
Promise<Template[]>
search()
search: (
keyword,cateName?) =>Promise<Template[]>
Parameters
keyword
string
cateName?
string
Returns
Promise<Template[]>
extend()
extend(
manager):void
Parameters
manager
Returns
void
edgeless
gfx
Get Signature
get gfx():
GfxController
Returns
isDragging
attributes
controllers
dev-mode
lifecycle
connectedCallback()
connectedCallback():
void
Invoked when the component is added to the document's DOM.
In connectedCallback() you should setup tasks that should only occur when the element is connected to the document. The most common of these is adding event listeners to nodes external to the element, like a keydown event handler added to the window.
connectedCallback() {
super.connectedCallback();
addEventListener('keydown', this._handleKeydown);
}Typically, anything done in connectedCallback() should be undone when the element is disconnected, in disconnectedCallback().
Returns
void
Overrides
WithDisposable(LitElement).connectedCallback
properties
rendering
render()
render():
TemplateResult<1>
Invoked on each update to perform rendering tasks. This method may return any value renderable by lit-html's ChildPart - typically a TemplateResult. Setting properties inside this method will not trigger the element to update.
Returns
TemplateResult<1>
Overrides
WithDisposable(LitElement).render
styles
updates
firstUpdated()
firstUpdated():
void
Invoked when the element is first updated. Implement to perform one time work on the element after update.
firstUpdated() {
this.renderRoot.getElementById('my-text-area').focus();
}Setting properties inside this method will trigger the element to update again after this update cycle completes.
Returns
void
Overrides
WithDisposable(LitElement).firstUpdated
Interfaces
TemplateManager
Methods
categories()
categories():
string[] |Promise<string[]>
Returns
string[] | Promise<string[]>
extend()?
optionalextend(manager):void
Parameters
manager
Returns
void
list()
Parameters
category
string
Returns
Template[] | Promise<Template[]>
search()
search(
keyword,category?):Template[] |Promise<Template[]>
Parameters
keyword
string
category?
string
Returns
Template[] | Promise<Template[]>
Type Aliases
SlotBlockPayload
SlotBlockPayload =
object
Properties
data
data:
object
blockJson
blockJson:
BlockSnapshot
index?
optionalindex:number
parent?
optionalparent:string
type
type:
"block"
SlotPayload
SlotPayload =
SlotBlockPayload| {bound:Bound|null;template:DocSnapshot;type:"template"; }
Template
Template =
object
Properties
assets?
optionalassets:Record<string,string>
external assets
content
content:
unknown
template content
name?
optionalname:string
name of the sticker
if not provided, it cannot be searched
preview?
optionalpreview:string
type
type:
"template"|"sticker"
type of template template: normal template, looks like an article sticker: sticker template, only contains one image block under surface block
TemplateCategory
TemplateCategory =
object
Properties
name
name:
string
templates
TemplateJobConfig
TemplateJobConfig =
object
Properties
middlewares
middlewares: (
job) =>void[]
Parameters
job
Returns
void
model
model:
SurfaceBlockModel
type
type:
string
Variables
templateSeniorTool
consttemplateSeniorTool:ExtensionType
Functions
createTemplateJob()
createTemplateJob(
std,type,center?):TemplateJob
Parameters
std
type
"template" | "sticker"
center?
x
number
y
number