BlockSuite API Documentation / @blocksuite/affine-widget-slash-menu
@blocksuite/affine-widget-slash-menu
Classes
Extension
SlashMenuExtension
Understanding Extensions
Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.
Extensions are particularly useful for:
- Registering different implementations for different types
- Creating pluggable architecture where components can be added or removed
- Managing dependencies between different parts of the application
Usage Example: Fruit Processing System
Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.
Step 1: Define the interfaces
interface FruitProcessor {
process(fruit: Fruit): void;
}
interface Fruit {
type: string;
// other properties
}Step 2: Create a service identifier
import { createIdentifier } from '@blocksuite/global/di';
const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');Step 3: Create implementations
class AppleProcessor implements FruitProcessor {
process(fruit: Fruit): void {
console.log('Slicing apple');
// Apple-specific processing
}
}
class BananaProcessor implements FruitProcessor {
process(fruit: Fruit): void {
console.log('Peeling banana');
// Banana-specific processing
}
}Step 4: Create an extension factory
const FruitProcessorExtension = (
fruitType: string,
implementation: new () => FruitProcessor
): ExtensionType => {
return {
setup: di => {
di.addImpl(FruitProcessorProvider(fruitType), implementation);
}
};
};Step 5: Create concrete extensions
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);Step 6: Use the extensions
import { Container } from '@blocksuite/global/di';
class FruitProcessingSystem {
provider: ServiceProvider;
constructor(extensions: ExtensionType[]) {
const container = new Container();
// Set up all extensions
extensions.forEach(ext => ext.setup(container));
// Create a provider from the container
this.provider = container.provider();
}
processFruit(fruit: Fruit) {
// Get the appropriate processor based on fruit type
const processor = this.provider.get(FruitProcessorProvider(fruit.type));
// Process the fruit
processor.process(fruit);
}
}
// Initialize the system with extensions
const system = new FruitProcessingSystem([
AppleProcessorExtension,
BananaProcessorExtension
]);
// Use the system
system.processFruit({ type: 'apple' }); // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling bananaNote: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.
Extends
Constructors
Constructor
new SlashMenuExtension(
std):SlashMenuExtension
Parameters
std
Returns
Overrides
Properties
config
config:
SlashMenuConfig
std
readonlystd:BlockStdScope
Methods
setup()
staticsetup(di):void
Parameters
di
Container
Returns
void
Overrides
Type Aliases
SlashMenuActionItem
SlashMenuActionItem =
SlashMenuItemBase&object
Type Declaration
action()
action: (
ctx) =>void
Parameters
ctx
Returns
void
searchAlias?
optionalsearchAlias:string[]
The alias of the menu item for search.
tooltip?
optionaltooltip:SlashMenuTooltip
SlashMenuConfig
SlashMenuConfig =
object
Properties
disableWhen()?
optionaldisableWhen: (ctx) =>boolean
Slash menu will not be triggered when the condition is true.
Parameters
ctx
Returns
boolean
items
items:
SlashMenuItem[] | (ctx) =>SlashMenuItem[]
The items in the slash menu. It can be generated dynamically with the context.
SlashMenuContext
SlashMenuContext =
object
Properties
model
model:
BlockModel
std
std:
BlockStdScope
SlashMenuItem
SlashMenuItem =
SlashMenuActionItem|SlashMenuSubMenu
SlashMenuSubMenu
SlashMenuSubMenu =
SlashMenuItemBase&object
Type Declaration
subMenu
subMenu:
SlashMenuItem[]
SlashMenuTooltip
SlashMenuTooltip =
object
Properties
caption
caption:
string
figure
figure:
TemplateResult
Variables
AFFINE_SLASH_MENU_WIDGET
constAFFINE_SLASH_MENU_WIDGET:"affine-slash-menu-widget"='affine-slash-menu-widget'
SlashMenuConfigIdentifier
constSlashMenuConfigIdentifier:ServiceIdentifier<SlashMenuConfig> & <U>(variant) =>ServiceIdentifier<U>
Functions
SlashMenuConfigExtension()
SlashMenuConfigExtension(
id,config):ExtensionType
Parameters
id
string