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BlockSuite API Documentation / @blocksuite/affine-widget-slash-menu

@blocksuite/affine-widget-slash-menu

Classes

Extension

SlashMenuExtension

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Constructor

new SlashMenuExtension(std): SlashMenuExtension

Parameters
std

BlockStdScope

Returns

SlashMenuExtension

Overrides

Extension.constructor

Properties
config

config: SlashMenuConfig

std

readonly std: BlockStdScope

Methods
setup()

static setup(di): void

Parameters
di

Container

Returns

void

Overrides

Extension.setup

Type Aliases

SlashMenuActionItem

SlashMenuActionItem = SlashMenuItemBase & object

Type Declaration

action()

action: (ctx) => void

Parameters
ctx

SlashMenuContext

Returns

void

searchAlias?

optional searchAlias: string[]

The alias of the menu item for search.

tooltip?

optional tooltip: SlashMenuTooltip


SlashMenuConfig

SlashMenuConfig = object

Properties

disableWhen()?

optional disableWhen: (ctx) => boolean

Slash menu will not be triggered when the condition is true.

Parameters
ctx

SlashMenuContext

Returns

boolean

items

items: SlashMenuItem[] | (ctx) => SlashMenuItem[]

The items in the slash menu. It can be generated dynamically with the context.


SlashMenuContext

SlashMenuContext = object

Properties

model

model: BlockModel

std

std: BlockStdScope


SlashMenuItem

SlashMenuItem = SlashMenuActionItem | SlashMenuSubMenu


SlashMenuSubMenu

SlashMenuSubMenu = SlashMenuItemBase & object

Type Declaration

subMenu: SlashMenuItem[]


SlashMenuTooltip

SlashMenuTooltip = object

Properties

caption

caption: string

figure

figure: TemplateResult

Variables

AFFINE_SLASH_MENU_WIDGET

const AFFINE_SLASH_MENU_WIDGET: "affine-slash-menu-widget" = 'affine-slash-menu-widget'


SlashMenuConfigIdentifier

const SlashMenuConfigIdentifier: ServiceIdentifier<SlashMenuConfig> & <U>(variant) => ServiceIdentifier<U>

Functions

SlashMenuConfigExtension()

SlashMenuConfigExtension(id, config): ExtensionType

Parameters

id

string

config

SlashMenuConfig

Returns

ExtensionType